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© A and A Game Engineering 2019 - last updated 11th June 2019
Naval Rules Naval Rules
A and A Game Engineering

Available in Formats:


Current Edition:


Number of pages:


Recommended scale:

1/2400 to 1/6000



Level of detail:


Dice required:

D6, D10 Product Code AA090
Naval Rules

(3rd January 2018) This product has been superceded by other rules in our

catalogue; it has therefore been withdrawn (at the end of December 2017). The

support material will remain available on our website until further notice.


The rules are set at an operational rather than a tactical level. The system is based upon a detailed analysis of ship and weapon abilities for the period. Gunnery uses a fire effect table with no to hit rolls. Torpedo attacks also use a simple system. The game effects represent those significant hits which cripple a ship’s ability to fight effectively. The ground scale of 1 cm to 500 yards (4 cm to the nautical mile) and time scale of 1 turn to 15 minutes enable realistic movement and gun ranges, combined with the problems of locating and identifying the enemy. The system incorporates national skill ratings for commanders and crew, effects of weather and night, radar, hidden movement and spotting, carrier and air operations. The rules come complete with 700+ ships and aircraft covering the era from 1890 through to 1945.
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