Quality Wargames Rules since 1996
© A and A Game Engineering 2017 - last updated 10 May 2017
Naval Rules Naval Rules
A and A Game Engineering

Available in Formats:


Current Edition:


Number of pages:


Recommended scale:

1/2400 to 1/6000



Level of detail:


Dice required:

D6, D10 Product Code AA090
Naval Rules

(4/2/2015) This product will be undergoing revision during 2015. A decision will

then be taken about the title being made available as a Print on Demand title.


The rules are set at an operational rather than a tactical level. The system is based upon a detailed analysis of ship and weapon abilities for the period. Gunnery uses a fire effect table with no to hit rolls. Torpedo attacks also use a simple system. The game effects represent those significant hits which cripple a ship’s ability to fight effectively. The ground scale of 1 cm to 500 yards (4 cm to the nautical mile) and time scale of 1 turn to 15 minutes enable realistic movement and gun ranges, combined with the problems of locating and identifying the enemy. The system incorporates national skill ratings for commanders and crew, effects of weather and night, radar, hidden movement and spotting, carrier and air operations. The rules come complete with 700+ ships and aircraft covering the era from 1890 through to 1945.
Sea Wars Fleet Actions Naval Wargames Rules for Fleet Actions by Andrew Finch and Alan Butler
Click on the icon below to purchase this product through Wargame Vault Sea Wars Fleet Actions Product Support Sea Wars Fleet Actions Product Support

Sea Wars Game Data Programme

We regret that the Game Data Programme could not be transferred into the new website for technical reasons. If there is enough support, we will create new download material, which will be available on Wargame Vault, in the form of PDF files with Game Data sheets for individual aircraft. If you are interested in this, please contact us.