Air Combat 1930 – 1945
by Alan Butler and Andrew Finch
These rules cover this subject in more detail; for a simpler set of rules follow this link to
These rules operate in three dimensions while only physically using two, height being indicated beside an aircraft. Weapon effectiveness is taken into account, and the skill of your aircrew is paramount. This is varied by nation and period to get the right feel for the game. The system also caters for game balance to ensure that no game is a walkover. There are simple rules for ammunition expenditure, Flak, Bombing, Night Actions, etc.
The rules are simple enough for a player to pick up the fundamentals quickly, and to control several aircraft. Experience has shown that a players can handle about 4 planes with ease.
There are a number of optional rules to make life even more exciting for the unwary, introducing new complexities into the game, as well as offering some emerging technologies.
While the rules are quite short, they are supplemented by introductory data with over 200 selected aircraft from the main theatres of World War Two. Players will be able to see the differences caused by new designs and trying to stuff more into an old design. Additional aircraft data is currently available in the supplement Angels 15.
You can also purchase Scramble and Angels 15 as a Bundle from WargameVault. Bundles which offers a reduced price for both titles, and an indicative price is shown in the Product Summary box on the left. A link to the product page on WargameVault is shown in the box on the right.
When accessing the files laid out below, the following rules apply:
If you Left-click on a link it will open in a new Tab.
If you Right-click you will see more options about what to do with this file. If you want to download the file to save onto your computer use the menu option 'save link as...' (on a Windows PC) or the equivalent on a Mac.
Quick Reference Sheets
There are no Quick Reference Sheets for this title at the moment.
Blank Fighter and Bomber Record Sheets are available in the following PDF:
A set of Templates for use when manoeuvring aircraft has been created. These are calibrated for movement in centimeters or inches with angles of 30 and 60 degrees.
There is a Clarification sheet which covered some questions raised back at Edition 3.0, but which is probably helpful in explaining why some of the rules mechanisms are how they are:
There are no Errata at the moment.
For occasions when you are shooting at an “impossible target” we have added a new rule (5.17) to take account of this.
We created an expansion to allow players to make use of these rules for the Korean War. Early jets always come out with very high DVs so it is necessary to make use of the new “impossible target” rules (above).
If players wish to expand their horizons and work out game statistics for aircraft not included in the rules, the following file has the Algorithms used in the current edition of the rules.