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© A and A Game Engineering 2019 - last updated 11th June 2019
Naval Rules Naval Rules
A and A Game Engineering

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D6, D10 Product Code AA050
Air Rules

(19th January 2019) This title will undergo some rule revisions and correction

of aircraft data, which will be expanded to incorporate the data which appears

in Angels 15, which will be discontinued.

Some of the additional material, such as the Theatre Lists, will be transferred

to PDF downloads which will be available from this website.


These rule operate in three dimensions while only physically using two, height being indicated beside an aircraft. Weapon effectiveness is taken into account, and the skill of your aircrew is paramount. This is varied by nation and period to get the right feel for the game. The system also caters for game balance to ensure that no game is a walkover. There are simple rules for ammunition expenditure, Flak, Bombing, Night Actions, etc. The rules are simple enough for a player to pick up the fundamentals quickly, and to control several aircraft. Experience has shown that a players can handle about 4 planes with ease. There are a number of optional rules to make life even more exciting for the unwary, introducing new complexities into the game, as well as offering some emerging technologies. While the rules are quite short, they are supplemented by introductory data with over 200 selected aircraft from the main theatres of World War Two. Players will be able to see the differences caused by new designs and trying to stuff more into an old design. Additional aircraft data is available in the supplement Angels 15
Scramble ! Air Combat 1930 – 1945 by Alan Butler and Andrew Finch
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