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© A and A Game Engineering 2017 - last updated 10 May 2017
Naval Rules Naval Rules
A and A Game Engineering

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D6, D10 Product Code AA055
Air Rules

(4/2/2015) This product will be undergoing revision during 2015. A decision

will then be taken about the title being made available as a Print on Demand



These rule operate in three dimensions while only physically using two, height being indicated beside an aircraft. Different types of machine gun are taken into account, and the skill of your aircrew is paramount. The system also caters for game balance to ensure that no game is a walkover. There are simple rules for ammunition expenditure and players can handle about 4 planes each. An added feature appropriate to the period is the availability of Luck, (assuming you are lucky enough to get any). The rules are supplemented by data for over 150 aircraft and variants from World War One, for 9 nations and three theatres. The aircraft factors illustrate the differences caused by new designs. The rules incorporate a number of options to make life even more exciting for the unwary, including obsolescence and unreliability. An optional campaign system is provided.
Stringbags Air Combat 1914 – 1918 by Alan Butler and Andrew Finch
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Stringbags Game Data Programme

We regret that the Game Data Programme could not be transferred into the new website for technical reasons. If there is enough support, we will create new download material, which will be available on Wargame Vault, in the form of PDF files with Game Data sheets for individual aircraft. These will be available by Theatre of War, and by Manufacturing Nation. If you are interested in this, please contact us.