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© A and A Game Engineering 2019 - last updated 11th June 2019
Naval Rules Naval Rules
A and A Game Engineering

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D6, D10 Product Code AA055
Air Rules

(19th January 2019) We have decided now that we will not withdraw this title

when the new set of rules Aerial Battles 1915-1918 is released. The rules will

undergo a few revisions and some aircraft data entries will be corrected

following the work done in preparation for the Aerial Battles rules.


These rule operate in three dimensions while only physically using two, height being indicated beside an aircraft. Different types of machine gun are taken into account, and the skill of your aircrew is paramount. The system also caters for game balance to ensure that no game is a walkover. There are simple rules for ammunition expenditure and players can handle about 4 planes each. An added feature appropriate to the period is the availability of Luck, (assuming you are lucky enough to get any). The rules are supplemented by data for over 150 aircraft and variants from World War One, for 9 nations and three theatres. The aircraft factors illustrate the differences caused by new designs. The rules incorporate a number of options to make life even more exciting for the unwary, including obsolescence and unreliability. An optional campaign system is provided.
Stringbags Air Combat 1914 – 1918 by Alan Butler and Andrew Finch
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