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© A and A Game Engineering 2017 - last updated 15 August 2017
Naval Rules Naval Rules
A and A Game Engineering
Naval Rules

Product Support

Left-click to open; right-click to download A sheet showing rule changes and corrections between editions 1.0 and 1.1 is available in the following PDF: SaA Rules Corrections and Amendments (PDF) Turn and Missile fire Templates and Squadron Record Sheets for use with these rules are available in the following PDF: SaA Rules Support Package v2 (PDF)

Campaign Maps

The following file contains the Campaign Maps SaA Campaign Maps (PDF)

Using the Game Sequence Cards (referred to as “Turn Cards” in edition 1.0)

The intention is that you make six cards (three of the same type per player) and add the Intermediate Phase card to the pack, now totalling 7 cards. These are drawn to manage the game flow during each turn. In edition 1.1 we suggest that you use different coloured counters drawn from a pot.
Salamis ad Actium Naval Wargames Rules for Ancient Times by David Manley with Andrew Finch and Alan Butler
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