Quality Wargames Rules since 1996
© A and A Game Engineering 2017 - last updated 10 May 2017
Naval Rules Naval Rules
A and A Game Engineering

Available in Formats:

PDF Print on Demand

Current Edition:

2.1

Number of pages:

38

Recommended scale:

1/2400

Complexity:

3/10

Level of detail:

5/10

Dice required:

D6, D10 Product Code AA110
Naval Rules

Description

The rules cover the era from the beginning of gunpowder (the Armada) through to the end of the era of fleet actions in the age of sail. They offer a fast game system to enable fleet actions to be played and are uncomplicated, being designed to allow a player to use squadrons of vessels on the table top. The system gives the right feel to the action, bearing in mind that your role is an admiral commanding a fleet, rather than as captain commanding a ship. The intention is that each player should command at least 6 ships, and with experience two players should be able to complete Trafalgar in an afternoon. There are 70+ different ship types spread over three historical eras. They incorporate 23 actions with fleet organisations and game data for the protagonists.
Grand Fleet Actions in the Age of Sail Naval Wargames Rules for the Age of Sail 1580 to 1820 by Alan Butler
Click on the icon below to purchase this product through Wargame Vault Grand Fleet Actions Product Support Grand Fleet Actions Product Support