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© A and A Game Engineering 2017 - last updated 15 August 2017
Naval Rules Naval Rules
A and A Game Engineering

Available in Formats:

PDF

Current Edition:

1.0.2

Number of pages:

48

Recommended scale:

n/a

Complexity:

n/a

Level of detail:

n/a

Dice required:

n/a Product Code AA075
Naval Rules

(13 June 2017) As part of the revision of Fire When Ready to make it available

as a POD product, the data from Fighting Fleets will be incorporated in that

title. The Data relevant to Perfidious Albion will be incorporated in a revised

version of that title. These changes will take place during 2017.

Description

This booklet provides Ship “Grids” for Perfidious Albion and Combat data for Fire When Ready rules. There are about 200 classes of ship of all sizes provided from Austria-Hungary, China, France, Germany, Great Britain, Greece, Italy, Japan, Russia, Spain, Sweden, Turkey and United States, as well as some generic cargo ships. For Perfidious Albion the 10 x 6 Ship Grids can be photocopied or transferred to blank ship cards as you wish. All the data you need to play the game is provided including gunnery modifiers and torpedo sizes. The points value for each ship has been calculated for a standard crew. For Fire When Ready the game data has been calculated for the ships in the booklet and shows the gunnery data including gun type and penetration required for the game. The armour protection for ships has been assessed and is shown for all the locations needed for the game. Note that this product is intended for use with Fire When Ready, or Perfidious Albion, and a copy of either of these rules is required.
Fighting Fleets Game Data for the Perfidious Albion and Fire When Ready Naval Wargames Rules by John Hurst, Andrew Finch, Clive McLeod and Hugh Munro
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