Quality Wargames Rules since 1996
© A and A Game Engineering 2017 - last updated 15 August 2017
Naval Rules Naval Rules
A and A Game Engineering

Available in Formats:

PDF

Current Edition:

1.1

Number of pages:

52

Recommended scale:

1/300, 1/600, 1/700

Complexity:

7/10

Level of detail:

7/10

Dice required:

D6, D10 Product Code AA058
Air Rules

(13 June 2017) As part of the general review of our titles, we will be looking to

see if there are any changes that may be necessary. We have, however, 

decided that this title will not be incorporated in our range of POD titles.

Description

These rules simulate tactical level jet fighter combat from 1950 to the present day. They are specifically designed for jet versus jet combat and unlike other products that go into too much detail, each player can handle several aircraft. The rules operate in three dimensions while only physically using two, height being indicated beside an aircraft. There are guns, air to air rockets, Infra Red and Radar guided air to air missiles, SAM sites, etc. Data for over 200 aircraft in use by many nations from the 1950’s onward are included. The skill of aircrew is very important and the system provides for this. The players can decide how good the crew are by deciding the level of training they think is appropriate, though a random system for skill generation is also provided. Radar and electronics are handled within the rules by means of a Tech Level system that allows for systems to be improved or obsolete within the game, but without extra complication. Ground attacks are possible as part of the game mission mix, though the effect of the attack will depend on using the right weapon. SAM and AAA sites are also included.
Fox Two Reheat! Air Combat 1950 to the Present Day by Alan Butler, Andrew Finch and David Manley
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